

- #NVIDIA 960M DRIVER FOR ATILLA MOD#
- #NVIDIA 960M DRIVER FOR ATILLA DRIVERS#
- #NVIDIA 960M DRIVER FOR ATILLA UPDATE#
- #NVIDIA 960M DRIVER FOR ATILLA CODE#
- #NVIDIA 960M DRIVER FOR ATILLA PLUS#
Our work on DX12 is ongoing and there are some outstanding issues still to solve, so we’re keeping it as a beta feature for now – you can read about these issues in our Update 1 notes here.
#NVIDIA 960M DRIVER FOR ATILLA PLUS#
But what’s worth noting is that thanks to all the non-DirectX optimisation we’ve done, plus much of the DX12 work unrelated to Async Compute, we’re seeing excellent performance in DX11 too. Switching to DX12 mode, you’ll see greater gains on AMD cards generally speaking, much of which is down to AMD’s support for Async Compute across a broad range of cards. The benchmarker can be found in the Advanced Graphics Options in-game.Īs for what this means in terms of performance gains, well – it depends entirely on your GPU. Via Update 1 we’ve also added in benchmarking functionality for both DX11 and DX12 modes, so you can run your own before-and-after benchmarks and see whether your card performs better under DX11 or DX12. This means that, while some earlier-gen cards are technically DX12 compatible, you’ll see more DX11-to-DX12 performance gains across a greater range of AMD cards, as they get the benefit of Async Compute and therefore parallelize tasks better. In readiness for DX12, AMD have been building Async Compute functionality into their GPUs for quite some time now, including the new RX480.

Async Compute enables the game-code to run tasks in parallel on the GPU, rather than in a single queue – the upside being better efficiency of task execution, and consequently higher framerates. However, there’s a feature of DX12 that requires a specific piece of GPU architecture to leverage, and that’s Asynchronous Compute.
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That’s why DX12 is known as a ‘low-level’ API – it lets us get closer to directly controlling how the hardware and drivers work with our game, and gives us a lot of scope to make it work better.Ī number of cards are already DX12 compatible, as you can see from the table below. Rather than auto-managing a lot of the processes as DX11 and earlier did, DX12 exposes many of the functions of the graphics card so that developers like us can get hands-on with them, and program more efficient ways of using them.
#NVIDIA 960M DRIVER FOR ATILLA CODE#
So what is DX12? In short, it’s the latest DirectX graphics API from Microsoft – an interface which manages how the drivers, the game code and your PC hardware interact to generate the visual aspect of games, and it’s only available for Windows 10.ĭX12 differs quite significantly from previous DirectX versions. Alongside a ton of other optimisation work (see here for details), we’ve been working closely with AMD on implementing DX12, and the results are very promising. I had an unpleasant 5-week long RMA with ASUS at the beginning of the summer where they ended up replacing my hard drive, processor, monitor, and other things (some of which weren't broken when I sent it in) and I'd rather not send it back.Update 1 for Total War: WARHAMMER will be live on the 30/06 at 2pm BST, and once you’ve downloaded it, our beta version of DX12 will be available to try in-game. I'm starting to think that maybe it's a hardware issue, but I'm very reluctant to send it in.

I tried switching that off, but it wouldn't let me.
#NVIDIA 960M DRIVER FOR ATILLA MOD#
I noticed this specifically, and figured out that this was happening, while trying to play modded Skyrim, when a mod (ENBoost) showed that it was using the Intel card. I've had the computer for a year, but I've only just now noticed that the computer is not switching to the Nvidia card while playing games. These are cards that came with the computer when I bought it. I have an Asus laptop with an integrated Intel Graphics HD 4600 and a Nvidia Geforce GT 740m running Windows 8.1. I'm NOT a very tech savvy person, so be clear, please. Ok, I've been fussing with this all day, doing research, trouble shooting, restarting over and over, and I'm not sure what to try next.
